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Conkeldurr is a Fighting Pokémon which evolves from Gurdurr. It is vulnerable to Flying, Psychic and Fairy moves. Conkeldurr's strongest moveset is Counter & Dynamic Punch and it has a Max CP of 3,337.
"Rather than rely on force, they master moves that utilize the centrifugal force of spinning concrete."
Counter is the best fast move in the game and a must for any Fighting-type.
Conkeldurr's coverage is equivalent to that of Machamp, just a little slower and hard-hitting, which is still great in terms of power and coverage. Dynamic Punch requires 50 Energy instead of Cross Chop's 35, and Stone Edge requires 55 as opposed to Rock Slide 45. Conkeldurr's higher bulk helps make up for that. Focus Blast is way too slow compared to the other options.
Conkeldurr must be at very low level to enter the Great League, which is not even currently possible with Timburr only being available from raids. Because of that, it's very frail and the slower charged moves compared to other Fighting-types don't complement it very well.
The higher CP cap gives Conkeldurr more breathing room in this league, where it counters Steel-types very effectively, though it doesn't have many ways to fight back against Giratina. It performs very similarly to Machamp, hitting a little slower but harder, and boasting a bit more bulk.
Conkeldurr's role as a bulkier and harder-hitting Machamp continues here too, where it notably picks up the 2-shield fight against Dialga, whereas Dragon Breath damage overwhelms Machamp instead.
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