0189 Jumpluff

Performance

Status

  • Ranking Score:
    85.6
  • Main moves:
    Fairy Wind, Acrobatics*, Energy Ball
  • Type
    GRASS
    FLYING
  • Level:
    34-49
  • Rank:
    Lvl 43 0/14/14CP 1499
  • Buddy Distance:
    3km
  • Charged Move Cost:
    50,000 Stardust
  • Attack:
    97
  • Defense:
    153.4
  • Stamina:
    155
  • Overall:
    2308

Sprites

Type Generation 2Generation 3Generation 4Generation 5Generation 6Generation 7Generation 8Generation 9
Normal --
Shiny ---

More Detail Properties Introduction

Key Wins

Key Losses

Traits

Moves

Properties

Registeel has the following traits and playstyles:
  • + Extremely Bulky
    Very high defensive stats and can absorb multiple attacks.
  • + Shield Pressure
    Pressures opponents to shield its strong or rapid attacks.
  • - Low Fast Move Pressure
    Deals low Fast Move damage. It may struggle to bring down weakened opponents.
  • - Vulnerable
    Takes super effective damage from a wide variety of types.
  • - Volatile
    Susceptible to one or more double weaknesses.
Move stats include same type and Shadow attack bonuses.
Recommended Move:
*Event or Elite TM exclusive*Unobtainable via TM
No.Move TypesMoveAccuracyPowerDamageAverageFast MoveCountRemark
1FastBullet Seed4.3323Fast Charge
2FastFairy Wind4.51.52Fast Charge
3FastInfestation423Fast Charge
4ChargedAerial Ace40661.655 - 4 - 5 - 4General
5ChargedEnergy Ball10% chance -1 Def opponent551081.967 - 6 - 6 - 6High Energy Debuff
6ChargedAcrobatics*601322.27 - 7 - 6 - 7General
7ChargedReturn†701301.868 - 8 - 8 - 8Neutral Nuke
8ChargedDazzling Gleam701101.578 - 8 - 8 - 8Coverage Nuke
9ChargedSolar Beam801802.259 - 9 - 9 - 9Nuke
Weaknesses
ice
x2.56
fire
x1.6
flying
x1.6
poison
x1.6
rock
x1.6
Resistances
ground
x0.244
grass
x0.39
water
x0.625
fighting
x0.625

Character Introduction

Summary

Jumpluff is a Grass & Flying Pokémon which evolves from Skiploom. It is vulnerable to Ice, Flying, Poison, Rock and Fire moves. Jumpluff's strongest moveset is Fairy Wind & Solar Beam and it has a Max CP of 1,636.

About

Jumpluff utilizes warm winds for long-distance travel, descending when encountering cooler air on its intercontinental journeys.

Suggested Teammates
Get a quick start to team building with these Pokemon:

PVP Mode Explanatory Notes

PvP Moveset Explanation
Fairy Wind + Energy Ball and Aerial Ace or Acrobatics*

Fairy Wind is an interesting addition for Jumpluff; while it doesn't get STAB, the advantage of Fairy-typing helps in a handful of a matchups. Bullet Seed performs almost identically, but having STAB on a move that doesn't deal much damage isn't very significant. 

Energy Ball is recommended for its lesser energy cost than that of Solar Beam, which makes it less difficult to use when shields are up. Aerial Ace costs the least amount of energy, provides coverage against other Grass Pokemon, and can be used to bait shields. However, its STAB damage output isn't very impressive, and therefore the Community Day move Acrobatics can be chosen instead for much more threatening damage. The choice between the two is up to preference, as Jumpluff has very high bulk and can sometimes afford to take more damage while farming for the more energy-demanding move. Dazzling Gleam is the only coverage move available, and not only is it not very relevant for Jumpluff's defensive typing, but also costs a pricey 70 energy. 

PvP Rating Explanation
Great League: 3.5 / 5

Jumpluff sports an interesting Grass/Flying typing and extraordinary bulk. This very similarly resembles the popular Tropius, which sports slightly inferior bulk and the same defensive typing, but offers a much more efficient moveset. Wins against various common Water-types are a plus, however Jumpluff's sluggish moveset is too slow to beat any meta Pokemon with Ice-type fast moves. The changes following the April 2020 rebalance have benefited Jumpluff immensely, with faster energy generation and cheaper charge moves (energy-wise), helping it to perform better against the meta with its huge bulk. 

Ultra League: 0 / 5

Jumpluff has a max CP of 1636, which is too low for anything outside of Great League.

Master League: 0 / 5

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