0224 Octillery

Performance

Status

  • Ranking Score:
    60.4
  • Main moves:
    Lock On, Octazooka, Gunk Shot
  • Type
    WATER
  • Level:
    22.5-26.5
  • Rank:
    Lvl 24.5 0/15/13CP 1498
  • Buddy Distance:
    1km
  • Charged Move Cost:
    10,000 Stardust
  • Attack:
    132.9
  • Defense:
    103.1
  • Stamina:
    123
  • Overall:
    1686

Sprites

Type Generation 2Generation 3Generation 4Generation 5Generation 6Generation 7Generation 8Generation 9
Normal -
Shiny --

More Detail Properties Introduction

Key Wins

Key Losses

Traits

Moves

Properties

Registeel has the following traits and playstyles:
  • + Spammy
    Reaches Charged Moves quickly.
  • + Agile
    Uses short animations, can react quickly and reliably fire Charged Moves.
  • + Flexible
    Can hit a wide variety of types.
  • + Shield Pressure
    Pressures opponents to shield its strong or rapid attacks.
  • - Less Bulky
    Below average defensive stats and may struggle to take hits.
  • - Low Fast Move Pressure
    Deals low Fast Move damage. It may struggle to bring down weakened opponents.
  • - Chaotic
    Uses move effects that can drastically alter the game but depend on random chance.
  • - Inconsistent
    May depend on baits and performs inconsistently.
Move stats include same type and Shadow attack bonuses.
Recommended Move:
*Event or Elite TM exclusive*Unobtainable via TM
No.Move TypesMoveAccuracyPowerDamageAverageFast MoveCountRemark
1FastLock On511Fast Charge
2FastWater Gun33.61General
3FastMud Shot4.51.52Fast Charge
4ChargedOctazooka50% chance -2 Atk opponent50601.210 - 10 - 10 - 10Debuff
5ChargedAurora Beam60801.3312 - 12 - 12 - 12High Energy Coverage
6ChargedGunk Shot751301.7315 - 15 - 15 - 15Coverage Nuke
7ChargedWater Pulse60841.412 - 12 - 12 - 12High Energy
8ChargedAcid Spray100% chance -2 Def opponent45200.449 - 9 - 9 - 9Debuff
Weaknesses
electric
x1.6
grass
x1.6
Resistances
water
x0.625
steel
x0.625
ice
x0.625
fire
x0.625

Character Introduction

Summary

Octillery is a Water Pokémon which evolves from Remoraid. It is vulnerable to Grass and Electric moves. Octillery's strongest moveset is Water Gun & Gunk Shot and it has a Max CP of 2,315.

About

"Octillery grabs onto its foe using its tentacles. This Pokémon tries to immobilize it before delivering the finishing blow. If the foe turns out to be too strong, Octillery spews ink to escape."

Suggested Teammates
Get a quick start to team building with these Pokemon:

PVP Mode Explanatory Notes

PvP Moveset Explanation
Mud Shot or Lock-On + Octazooka and Water Pulse or Aurora Beam

None of Octillery's charge moves are cheap in energy, therefore Mud Shot or Lock-On are necessary for its superior energy generation. The former can provide some useful Ground-type coverage, but its damage output is still poor. Water Gun has much better STAB damage output, and could work to apply more consistent damage, but isn't likely going to get to use more than one charge move in a fight. 

Octazooka gets STAB, providies a debuff utility, and is among the cheaper charge moves energy-wise. Water Pulse isn't a good charge move at all, nor does it provide extra coverage, but its higher STAB damage enables it to close out fights slightly better. Aurora Beam isn't a good charge move either, but wide coverage against common typings is valuable. 

What About Acid Spray or Gunk Shot? 

Poison-type damage isn't very relevant in PvP, but Gunk Shot has a niche in Great League against the popular Azumarill and other Fairy or Grass-types. The debuff utility of Acid Spray can be useful in certain scenarios, but it doesn't provide enough significant advantages for Octillery to justify a recommendation for it. 

PvP Rating Explanation
Great League: 0 / 5

Octillery is a mono-Water type with below-average bulk due to its higher ATK stat, and a very difficult moveset. None of Octillery's charge moves are particularly good, and they all require at least 50 energy to use, which makes Octillery very slow at applying shield pressure. The utility from Acid Spray and Octazooka are more of a gimmick at best, but Octillery lacks powerful moves to follow up and KO the opponent after they have been debuffed. Overall Octillery doesn't stand much of a chance in PvP, unless it gets a significant rework to its moveset. 

Ultra League: 0 / 5

Octillery has a max CP of 2315, which isn't enough to reach the CP cap of Ultra League. The same problems that plauge it in Great League haven't gone away either. 

Master League: 0 / 5

Octillery might be more viable as a seafood snack than an actual PvP candidate. 

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