0685 Slurpuff



  • Ranking Score:
  • Main moves:
    Charm, Flamethrower, Energy Ball
  • Type
  • Level:
  • Rank:
    Lvl 26 1/14/14CP 1500
  • Buddy Distance:
  • Charged Move Cost:
    50,000 Stardust
  • Attack:
  • Defense:
  • Stamina:
  • Overall:


Type Generation 6Generation 7Generation 8Generation 9
Normal --
Shiny ---

More Detail Properties Introduction

Key Wins

Key Losses




Registeel has the following traits and playstyles:
  • + Fast Move Pressure
    Deals heavy Fast Move damage. It can pressure switches and work around shields.
  • - Slow
    Takes a long time to reach Charged Moves.
  • - Inflexible
    May struggle to hit multiple types.
  • - Low Shield Pressure
    May struggle to draw shields because of its weaker or slower attacks.
Move stats include same type and Shadow attack bonuses.
Recommended Move:
*Event or Elite TM exclusive*Unobtainable via TM
No.Move TypesMoveAccuracyPowerDamageAverageFast MoveCountRemark
1FastFairy Wind4.51.82Fast Charge
2FastCharm263Heavy Damage
4ChargedFlamethrower55901.6410 - 9 - 9 - 9High Energy Coverage
5ChargedEnergy Ball10% chance -1 Def opponent55901.6410 - 9 - 9 - 9High Energy Debuff
6ChargedPlay Rough601081.810 - 10 - 10 - 10High Energy
7ChargedDraining Kiss55721.3110 - 9 - 9 - 9High Energy

Character Introduction


Slurpuff is a Fairy Pokémon which evolves from Swirlix. It is vulnerable to Poison and Steel moves. Slurpuff's strongest moveset is Fairy Wind & Play Rough and it has a Max CP of 2,199.


"It can distinguish the faintest of scents. It puts its sensitive sense of smell to use by helping pastry chefs in their work."

Suggested Teammates
Get a quick start to team building with these Pokemon:

PVP Mode Explanatory Notes

PvP Moveset Explanation
Charm + Flamethrower and Energy Ball or Play Rough 

Charm takes advantage of STAB to deal significant damage, though its energy generation is the lowest in the game. Fairy Wind offers an option to sacrifice damage output in favor of energy generation, but Slurpuff's Charge Moves are all moderately costly to use. Tackle is a poor move. 

Flamethrower is a useful coverage move that's valuable against common Steel-types in the meta, though its moderate energy cost makes it difficult to access. Energy Ball isn't particularly valuable against Slurpuff's weaknesses, but Grass-type coverage is welcome in a meta that consists of common Water-types. Play Rough is considerably stronger than Draining Kiss at the cost of 5 more energy, and hits hard with STAB but doesn't provide any additional coverage. 

PvP Rating Explanation
Great League: 3 / 5

Slurpuff's performance is comparable to that of Clefable and Aromatisse, with almost identical bulk and similar access timings to charge moves. Fairy-typing can be valuable against common Fighting-types, Dark-types, and Dragon-types (mostly Altaria), though Slurpuff's poor energy generation and costly charge moves makes it difficult to apply shield pressure compared to other meta Pokemon. Slurpuff's high damage output from its fast moves can allow it to win matchups against opponents with poor bulk, which is more emphasized when Slurpuff can utilize both shields. 

Ultra League: 3 / 5 

Slurpuff requires XL candy to perform optimally in Ultra League, making this Pokemon rather expensive to prep for this format. Due to the greater CP cap of this league, Pokemon generally have access to more bulk, which means there are fewer squishy opponents for Slurpuff to beat down with Charm. Clefable by comparison generally performs better here due to its slightly superior bulk, and actually wins against Slurpuff in an even fight by only using fast moves. Overall Slurpuff is somewhat of a downgrade compared to other Charmers, but still viable for the Fairy-type role. 

Master League: 0 / 5

Slurpuff would be a delicious treat for the Pokemon competing in Master League. Dragonite still loses if Hurricane is shielded, but Garchomp can go straight Earthquake to win the 0-shield and 1-shield fight. 

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