0348 Armaldo



  • Ranking Score:
  • Main moves:
    Fury Cutter, Rock Blast, Liquidation
  • Type
  • Level:
  • Rank:
    Lvl 20 0/9/15CP 1500
  • Buddy Distance:
  • Charged Move Cost:
    50,000 Stardust
  • Attack:
  • Defense:
  • Stamina:
  • Overall:


Type Generation 3Generation 4Generation 5Generation 6Generation 7Generation 8Generation 9
Normal -
Shiny --

More Detail Properties Introduction

Key Wins

Key Losses




Registeel has the following traits and playstyles:
  • + Spammy
    Reaches Charged Moves quickly.
  • + Agile
    Uses short animations, can react quickly and reliably fire Charged Moves.
  • + Flexible
    Can hit a wide variety of types.
  • - Less Bulky
    Below average defensive stats and may struggle to take hits.
Move stats include same type and Shadow attack bonuses.
Recommended Move:
*Event or Elite TM exclusive*Unobtainable via TM
No.Move TypesMoveAccuracyPowerDamageAverageFast MoveCountRemark
1FastFury Cutter42.41Fast Charge
2FastStruggle Bug2.673.63Low Quality
3ChargedCross Poison12.5% chance +2 Atk self35501.439 - 9 - 9 - 8Boost Spam/Bait
4ChargedRock Blast40601.510 - 10 - 10 - 10Spam/Bait
5ChargedLiquidation30% chance -1 Def opponent45701.5612 - 11 - 11 - 11Debuff
6ChargedWater Pulse60701.1715 - 15 - 15 - 15High Energy Coverage

Character Introduction


Armaldo is a Rock & Bug Pokémon which evolves from Anorith. It is vulnerable to Rock, Steel and Water moves. Armaldo's strongest moveset is Fury Cutter & Return and it has a Max CP of 2,848.


"Armaldo's tough armor makes all attacks bounce off. This Pokémon's two enormous claws can be freely extended or contracted. They have the power to punch right through a steel slab."

Suggested Teammates
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PVP Mode Explanatory Notes

PvP Moveset Explanation
Fury Cutter + Rock Blast and Liquidation

Fury Cutter is the preferred fast move, featuring fast energy generation and also benefits from STAB. Struggle Bug deals more damage, but doesn't let Armaldo use its charge as frequently and overall is an inferior pick.

Rock Blast takes advantage of STAB and a low energy cost which makes it the main charge move for Armaldo. Liquidation helps cover Rock- and Ground-type targets and is generally a solid move. Cross Poison is the cheapest charge move energy-wise and allows for shield-baiting, but its damage output and coverage isn't very favorable. Water Pulse just absolutely horrible, dealing 70 damage for 60 energy (for a pitiful 1.17 DPE)

PvP Rating Explanation
Great League: 1 / 5

Armaldo has an odd Bug/Rock typing which makes it vulnerable to only 3 typings, but doesn't really provide any meaningful resistances otherwise. A stat distribution focused on offense results in overall fewer defensive stats which hurts it more. However, Armaldo's main liability is its horrible moveset, with all of its charge moves offering little damage for the amount of energy used up (DPE). This leaves Armaldo relatively toothless in comparison to other candidates in Great League, and results in a long list of losses against the popular meta picks. 

Ultra League: 1.5 / 5

A higher CP cap in Ultra League allows Armaldo to utilize its ATK stat more, but it still has the same problems as it did in Great League. Wins against Umbreon and Lugia are appreciated, but losses against most meta picks still discourage its use. 

Master League: 0 / 5

If Armaldo couldn't get many wins on an equal CP playing field, just wait until it faces Pokemon with a CP disadvantage. 

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