0097 Hypno

Performance

Status

  • Ranking Score:
    82.2
  • Main moves:
    Confusion, Shadow Ball, Thunder Punch
  • Type
    PSYCHIC
  • Level:
    25-29.5
  • Rank:
    Lvl 28 0/13/13CP 1500
  • Buddy Distance:
    3km
  • Charged Move Cost:
    50,000 Stardust
  • Attack:
    103.6
  • Defense:
    140.8
  • Stamina:
    148
  • Overall:
    2161

Sprites

Type Generation 1Generation 2Generation 3Generation 4Generation 5Generation 6Generation 7Generation 8Generation 9
Normal -
Shiny ---

More Detail Properties Introduction

Key Wins

Key Losses

Traits

Moves

Properties

Registeel has the following traits and playstyles:
  • + Bulky
    Takes hits well.
  • + Fast Move Pressure
    Deals heavy Fast Move damage. It can pressure switches and work around shields.
  • - Clumsy
    Uses long animations, is stuck while attacking and may not reliably fire Charged Moves.
  • - Low Shield Pressure
    May struggle to draw shields because of its weaker or slower attacks.
Move stats include same type and Shadow attack bonuses.
Recommended Move:
*Event or Elite TM exclusive*Unobtainable via TM
No.Move TypesMoveAccuracyPowerDamageAverageFast MoveCountRemark
1FastConfusion34.84Multipurpose
2FastZen Headbutt23.23Low Quality
3ChargedPsyshock*45841.874 - 4 - 4 - 3General
4ChargedIce Punch40551.384 - 3 - 3 - 4Coverage Spam/Bait
5ChargedThunder Punch40551.384 - 3 - 3 - 4Coverage Spam/Bait
6ChargedFire Punch40551.384 - 3 - 3 - 4Coverage Spam/Bait
7ChargedShadow Ball551001.825 - 5 - 4 - 5Coverage Nuke
8ChargedFocus Blast7515027 - 6 - 6 - 6Coverage Nuke
9ChargedReturn†701301.866 - 6 - 6 - 6Neutral Nuke
10ChargedFuture Sight651442.226 - 5 - 6 - 5Nuke
11ChargedPsychic10% chance -1 Def opponent55901.645 - 5 - 4 - 5High Energy Debuff
Weaknesses
bug
x1.6
dark
x1.6
ghost
x1.6
Resistances
psychic
x0.625
fighting
x0.625

Character Introduction

Summary

Hypno is a Psychic Pokémon which evolves from Drowzee. It is vulnerable to Bug, Ghost and Dark moves. Hypno's strongest moveset is Confusion & Psychic and it has a Max CP of 2,090.

About

"Hypno holds a pendulum in its hand. The arcing movement and glitter of the pendulum lull the foe into a deep state of hypnosis. While this Pokémon searches for prey, it polishes the pendulum."

Suggested Teammates
Get a quick start to team building with these Pokemon:

PVP Mode Explanatory Notes

PvP Moveset Explanation
Confusion + Shadow Ball and Focus Blast

Confusion is the superior fast move, and offers good damage output with STAB. Zen Headbutt is terrible for PvP. 

Shadow Ball offers mostly neutral coverage, and can retaliate against Hypno's weakness to Ghost-types. Despite its moderately high energy cost, Hypno's excellent bulk gives it the time it needs to generate that energy. Focus Blast provides wide coverage against common typings, including Hypno's weakness to Dark-types, and deals considerable damage if unshielded. Its very high energy cost is somewhat discouraging though.

Confusion + 2x (Fire, Ice, Thunder) Punch or Shadow Ball or Focus Blast

Hypno has very diverse options for coverage in its moveset, and any combination of these are viable depending on your team and any coverage needed. Fire Punch is useful for its coverage against popular Steel-types, in addition to Grass. Ice Punch hurts common Dragons, Grass, and Flying-types. Thunder Punch is valuable against ubiquitous Water-types and certain Flying-types. Electing for two elemental punches can be viable, or Shadow Ball or Focus Blast can be mixed in with one of the punches if coverage is needed. 

What about Psyshock* and Psychic?

Psyshock is a legacy move that costs less energy to use while dealing less damage, while Psychic is the opposite. The former is generally more preferable due to easier accessibility energy-wise, but the latter can also be viable. However Confusion in general provides a lot of Psychic-type damage with STAB as-is, therefore it's not usually recommended to choose these two charge moves unless absolutely necessary, due to the potential coverage sacrificed. 

PvP Rating Explanation
Great League: 3.5 / 5

Hypno is a slow but very bulky Psychic-type. That's not necessarily a bad thing, because it can still do its job just fine, but it does take a while to get there. Access to very diverse charge move options gives it numerous coverage possibilities, and can leave opponents guessing. The trade-off for this surprise potential is the likelihood of tons of Charge TMs being used up to reroll for the ideal moveset. 

Ultra League: 1 / 5

Hypno has a maximum CP of 2090 which is insufficient for high performance in Ultra League. Competition from other Psychic types and a weakness to the Giratinas doesn't help it either. 

Master League: 0 / 5

Don't use Hypno in Master League. 

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