0462 Magnezone

Performance

Status

  • Ranking Score:
    86.9
  • Main moves:
    Volt Switch, Wild Charge, Mirror Shot
  • Type
    ELECTRIC
    STEEL
  • Level:
    16-18.5
  • Rank:
    Lvl 17.5 0/13/15CP 1500
  • Buddy Distance:
    3km
  • Charged Move Cost:
    50,000 Stardust
  • Attack:
    134.9
  • Defense:
    120
  • Stamina:
    102
  • Overall:
    1653

Sprites

Type Generation 4Generation 5Generation 6Generation 7Generation 8Generation 9
Normal
Shiny --

More Detail Properties Introduction

Key Wins

Key Losses

Traits

Moves

Properties

Registeel has the following traits and playstyles:
  • + Spammy
    Reaches Charged Moves quickly.
  • + Dynamic
    Performs well with energy and has fluid, dynamic matchups.
  • + Fast Move Pressure
    Deals heavy Fast Move damage. It can pressure switches and work around shields.
  • + Shield Pressure
    Pressures opponents to shield its strong or rapid attacks.
  • - Glass Cannon
    Hits hard but struggles to take hits. Depends on shields.
  • - Clumsy
    Uses long animations, is stuck while attacking and may not reliably fire Charged Moves.
  • - Volatile
    Susceptible to one or more double weaknesses.
  • - Chaotic
    Uses move effects that can drastically alter the game but depend on random chance.
  • - Technical
    Uses complex moves that may have a high learning curve.
  • - Inconsistent
    May depend on baits and performs inconsistently.
Move stats include same type and Shadow attack bonuses.
Recommended Move:
*Event or Elite TM exclusive*Unobtainable via TM
No.Move TypesMoveAccuracyPowerDamageAverageFast MoveCountRemark
1FastVolt Switch43.64Multipurpose
2FastSpark3.53.62General
3FastCharge Beam3.6723Fast Charge
4ChargedWild Charge100% chance -2 Def self451202.673 - 3 - 3 - 3Self-Debuff
5ChargedMirror Shot30% chance -1 Atk opponent35421.23 - 2 - 2 - 2Debuff Spam/Bait
6ChargedFlash Cannon701321.895 - 4 - 5 - 4Nuke
7ChargedZap Cannon66% chance -1 Atk opponent801802.255 - 5 - 5 - 5Debuff Nuke
Weaknesses
ground
x2.56
fighting
x1.6
fire
x1.6
Resistances
steel
x0.39
poison
x0.39
flying
x0.39
rock
x0.625
psychic
x0.625
normal
x0.625
ice
x0.625
grass
x0.625
fairy
x0.625
electric
x0.625
dragon
x0.625
bug
x0.625

Character Introduction

Summary

Magnezone is an Electric & Steel Pokémon which evolves from Magneton. It is vulnerable to Ground, Fighting and Fire moves. Magnezone's strongest moveset is Spark & Wild Charge and it has a Max CP of 3,205.

About

"There are still people who believe that this Pokémon came from outer space. It emanates a powerful magnetic field."

Suggested Teammates
Get a quick start to team building with these Pokemon:

PVP Mode Explanatory Notes

PvP Moveset Explanation
Volt Switch + Wild Charge and Mirror Shot

Volt Switch outclasses all of Magnezone's other Fast Attack options in terms of both DPT and EPT.

Wild Charge is the main highlight of Magnezone, dealing out big damage with a very respectable 1.8 DPE (Damage Per Energy). Flash Cannon provides strong Steel-type coverage, but its high energy cost is discouraging. Zap Cannon costs an insane 80 energy to use, which might be too risky considering Magnezone's unexciting bulk. The addition of Mirror Shot from the Dec 11, 2019 rebalance gives Magnezone a low energy charge move that is useful for baiting shields. 

PvP Rating Explanation
Great League: 3 / 5

Unfortunately, Magnezone doesn't blow away its competition as some people may have hoped for pre-release, primarily due to a slower moveset. While it is able to bait shields with Mirror Shot, it can also lose certain matchups if the bait fails. Overall a very considerable pick that easily abuses its typing advantages (which includes an absurd 12 resistances), but can be risky to use against popular meta Pokemon like Galarian Stunfisk. As a side note, Shadow Magnezone tends to be slightly more favorable than regular Magnezone due to the greater KO potential from the increased damage output as a Shadow Pokemon. 

Ultra League: 3 / 5

Despite performing well against most Pokemon allowed in Ultra League, Magnezone returns mixed results against more popular meta picks, including damning losses against Registeel and Giratina. Formats such as the GBL Premier Cup tend to be more favorable for Magnezone for that reason. Due to its reliance on charge moves for any real damage output, Magnezone's performance decreases dramatically when both shields are in play. Magnezone could potentially be given a higher rating overall, but popular usage of Swampert and increasingly XL Galarian Stunfisk are very scary for Magnezone. 

Master League: 3 / 5

Magnezone has a max CP of 3205, which falls a bit short compared to some legendaries, but isn't that far from the more prestigious fellow Electric-types Zapdos and Raikou. Compared to them, the Steel typing makes it interesting as it's the only one to resist popular Dragons and Fairies, notably being the only one to reliably take down Togekiss. On the other hand, it opens up for weaknesses to the also popular Dialga counters, such as Fighting- and Ground-types. 

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