0151 Mew



  • Ranking Score:
  • Main moves:
    Shadow Claw, Wild Charge, Surf
  • Type
  • Level:
  • Rank:
    Lvl 16.5 10/15/13CP 1499
  • Buddy Distance:
  • Charged Move Cost:
    100,000 Stardust
  • Attack:
  • Defense:
  • Stamina:
  • Overall:


Type Generation 1Generation 2Generation 3Generation 4Generation 5Generation 6Generation 7Generation 8Generation 9
Normal -
Shiny ----

More Detail Properties Introduction

Key Wins

Key Losses




Registeel has the following traits and playstyles:
  • + Spammy
    Reaches Charged Moves quickly.
  • + Shield Pressure
    Pressures opponents to shield its strong or rapid attacks.
  • - Technical
    Uses complex moves that may have a high learning curve.
Move stats include same type and Shadow attack bonuses.
Recommended Move:
*Event or Elite TM exclusive*Unobtainable via TM
No.Move TypesMoveAccuracyPowerDamageAverageFast MoveCountRemark
1FastShadow Claw432Multipurpose
2FastVolt Switch434Multipurpose
3FastSnarl4.331.673Fast Charge
4FastSteel Wing3.53.52General
5FastPoison Jab3.53.52General
6FastInfestation423Fast Charge
7FastDragon Tail34.333Multipurpose
8FastWaterfall2.6743Heavy Damage
9FastCharge Beam3.671.673Fast Charge
10FastFrost Breath2.53.52Heavy Damage
11FastStruggle Bug2.6733Low Quality
12FastRock Smash2.3333Low Quality
13FastCut231Low Quality
14FastPound222Low Quality
15ChargedWild Charge100% chance -2 Def self451002.226 - 6 - 5 - 6Self-Debuff
16ChargedSurf40651.635 - 5 - 5 - 5Coverage Spam/Bait
17ChargedPsyshock45841.876 - 6 - 5 - 6General
18ChargedRock Slide45751.676 - 6 - 5 - 6Coverage
19ChargedGrass Knot50901.87 - 6 - 6 - 6Coverage
20ChargedDragon Claw35501.435 - 4 - 5 - 4Coverage Spam/Bait
21ChargedFlame Charge100% chance +1 Atk self50651.37 - 6 - 6 - 6Boost
22ChargedIce Beam55901.647 - 7 - 7 - 7High Energy Coverage
23ChargedDark Pulse50801.67 - 6 - 6 - 6Coverage
24ChargedFocus Blast75150210 - 9 - 10 - 9Coverage Nuke
25ChargedLow Sweep404015 - 5 - 5 - 5Coverage Spam/Bait
26ChargedBulldoze60801.338 - 7 - 8 - 7High Energy Coverage
27ChargedStone Edge551001.827 - 7 - 7 - 7Coverage Nuke
28ChargedAncient Power10% chance +1 Atk +1 Def self45601.336 - 6 - 5 - 6Boost
29ChargedEnergy Ball10% chance -1 Def opponent55901.647 - 7 - 7 - 7High Energy Debuff
30ChargedDazzling Gleam701101.579 - 9 - 9 - 8Coverage Nuke
31ChargedOverheat100% chance -2 Atk self551302.367 - 7 - 7 - 7Self-Debuff Nuke
32ChargedThunderbolt55901.647 - 7 - 7 - 7High Energy Coverage
33ChargedPsychic10% chance -1 Def opponent55901.647 - 7 - 7 - 7High Energy Debuff
34ChargedGyro Ball60801.338 - 7 - 8 - 7High Energy Coverage
35ChargedThunder601001.678 - 7 - 8 - 7High Energy Coverage
36ChargedHyper Beam801501.8810 - 10 - 10 - 10Neutral Nuke
37ChargedFlash Cannon701101.579 - 9 - 9 - 8Coverage Nuke
38ChargedBlizzard751401.8710 - 9 - 10 - 9Coverage Nuke
39ChargedSolar Beam801501.8810 - 10 - 10 - 10Coverage Nuke

Character Introduction


Mew is a mythical Psychic Pokémon. It is vulnerable to Bug, Ghost and Dark moves. Mew's strongest moveset is Snarl & Psychic and it has a Max CP of 3,265.


Mew possesses the genetic composition of all Pokémon and can make itself invisible at will, avoiding notice even when approaching people.

Suggested Teammates
Get a quick start to team building with these Pokemon:

PVP Mode Explanatory Notes

PvP Moveset Explanation
Shadow Claw + Wild Charge and Surf or Flame Charge

Mew has two primary movesets across all formats. Both of them typically start with Shadow Claw for its solid damage, great energy generation, and incredible coverage, and pair that with Wild Charge for its amazing nuke potential. When run in the lead, Mew generally combines that with Surf, or Flame Charge when run as a switch. These are the most common movesets, and the ones to watch out for when you run into a Mew on the other side of the screen.

Other Options

In the end, Mew’s greatest strength is in its versatility, so selecting from canned movesets loses a large part of what makes it useful. As such, any enterprising Mew trainer is recommended to take a close look at their team, and use Mew to fill any remaining holes. Or just spend all the charged TMs you have and see what you get.

As a rule, you can never go wrong by starting out your set with Shadow Claw. The move's incredible neutral coverage, solid damage, and great energy gain allows it to effectively leverage its fantastic charged move pool. Volt Switch is better when you need that Electric-type damage (especially against Azumarill or Skarmory in Great League!). Snarl, on the other hand, gives up a lot of damage for a bit of energy gain, which can definitely matter in some situations!

Once you've got your fast move of choice, pair that with any combination of these Charged Moves:

Dragon Claw


Ice Beam

Focus Blast

Rock Slide

Grass Knot

Wild Charge

Dark Pulse



Flame Charge

PvP Rating Explanation
Great League: 4 / 5

Jack of all trades, master of none. Mew is capable of performing pretty well if you’ve got the TMs for it. If you never leveled up your Mew, and feel like showing off how many raids you’ve done, take a look at Mew.

Ultra League: 3.5 / 5

Mew here has issues with Giratina, making it hard to be a Psychic-type. That said, it can still hit it back for super effective damage, and catch opponents off guard with its unpredictable coverage. If Registeel doesn't shield and it's an Overheat...

Master League: 3.5 / 5

Once again, Mew can cobble together a moveset to handle pretty much anything. That said, it does have some issues with its relatively low stats, getting somewhat outscaled. It's a fun pick here, but may not be worth the cost.

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