151 Mew

Performance

Status

  • Ranking Score:
    85.8
  • Main moves:
    Shadow Claw, Wild Charge, Surf
  • Type
    PSYCHIC
  • Level:
    16-16.5
  • Rank:
    Lvl 16.5 10/15/13CP 1499
  • Buddy Distance:
    20km
  • Charged Move Cost:
    100,000 Stardust
  • Attack:
    120.4
  • Defense:
    119.3
  • Stamina:
    129
  • Overall:
    1855

Sprites

Type Generation 1Generation 2Generation 3Generation 4Generation 5Generation 6Generation 7Generation 8Generation 9
Normal --
Shiny --

More Detail Properties Introduction

Key Wins

Key Losses

Traits

Moves

Properties

Registeel has the following traits and playstyles:
  • + Spammy
    Reaches Charged Moves quickly.
  • + Shield Pressure
    Pressures opponents to shield its strong or rapid attacks.
  • - Technical
    Uses complex moves that may have a high learning curve.
Move stats include same type and Shadow attack bonuses.
Recommended Move:
*Event or Elite TM exclusive *Unobtainable via TM
No. Move Types Move Accuracy Power Damage Average Fast MoveCount Remark
1 Fast Shadow Claw 4 3 2 Multipurpose
2 Fast Volt Switch 4 3 4 Multipurpose
3 Fast Snarl 4.33 1.67 3 Fast Charge
4 Fast Poison Jab 3.5 3.5 2 General
5 Fast Infestation 4 2 3 Fast Charge
6 Fast Dragon Tail 3 4.33 3 Multipurpose
7 Fast Waterfall 2.67 4 3 Heavy Damage
8 Fast Charge Beam 3.67 1.67 3 Fast Charge
9 Fast Frost Breath 2.5 3.5 2 Heavy Damage
10 Fast Steel Wing 2.5 3.5 2 Heavy Damage
11 Fast Struggle Bug 2.67 3 3 Low Quality
12 Fast Rock Smash 2.33 3 3 Low Quality
13 Fast Cut 2 3 1 Low Quality
14 Fast Pound 2 2 2 Low Quality
15 Charged Wild Charge 100% chance -2 Def self 45 100 2.22 6 - 6 - 5 Self-Debuff
16 Charged Surf 40 65 1.63 5 - 5 - 5 Coverage Spam/Bait
17 Charged Psyshock 45 84 1.87 6 - 6 - 5 General
18 Charged Rock Slide 45 75 1.67 6 - 6 - 5 Coverage
19 Charged Dragon Claw 35 50 1.43 5 - 4 - 5 Coverage Spam/Bait
20 Charged Grass Knot 50 90 1.8 7 - 6 - 6 Coverage
21 Charged Flame Charge 100% chance +1 Atk self 50 65 1.3 7 - 6 - 6 Boost
22 Charged Ice Beam 55 90 1.64 7 - 7 - 7 High Energy Coverage
23 Charged Dark Pulse 50 80 1.6 7 - 6 - 6 Coverage
24 Charged Focus Blast 75 150 2 10 - 9 - 10 Coverage Nuke
25 Charged Low Sweep 40 40 1 5 - 5 - 5 Coverage Spam/Bait
26 Charged Bulldoze 60 80 1.33 8 - 7 - 8 High Energy Coverage
27 Charged Stone Edge 55 100 1.82 7 - 7 - 7 Coverage Nuke
28 Charged Psychic 10% chance -1 Def opponent 55 108 1.96 7 - 7 - 7 High Energy Debuff
29 Charged Dazzling Gleam 70 110 1.57 9 - 9 - 9 Coverage Nuke
30 Charged Ancient Power 10% chance +1 Atk +1 Def self 45 60 1.33 6 - 6 - 5 Boost
31 Charged Overheat 100% chance -2 Atk self 55 130 2.36 7 - 7 - 7 Self-Debuff Nuke
32 Charged Energy Ball 10% chance -1 Def opponent 55 90 1.64 7 - 7 - 7 High Energy Debuff
33 Charged Gyro Ball 60 80 1.33 8 - 7 - 8 High Energy Coverage
34 Charged Thunderbolt 55 90 1.64 7 - 7 - 7 High Energy Coverage
35 Charged Flash Cannon 70 110 1.57 9 - 9 - 9 Coverage Nuke
36 Charged Hyper Beam 80 150 1.88 10 - 10 - 10 Neutral Nuke
37 Charged Blizzard 75 140 1.87 10 - 9 - 10 Coverage Nuke
38 Charged Thunder 60 100 1.67 8 - 7 - 8 High Energy Coverage
39 Charged Solar Beam 80 150 1.88 10 - 10 - 10 Coverage Nuke
Weaknesses
bug
x1.6
dark
x1.6
ghost
x1.6
Resistances
psychic
x0.625
fighting
x0.625

Character Introduction

Summary

Mew is a mythical Psychic Pokémon. It is vulnerable to Bug, Ghost and Dark moves. Mew's strongest moveset is Snarl & Psychic and it has a Max CP of 3,265.

About

"Mew is said to possess the genetic composition of all Pokémon. It is capable of making itself invisible at will, so it entirely avoids notice even if it approaches people."

Suggested Teammates
Get a quick start to team building with these Pokemon:

PVP Mode Explanatory Notes

PvP Moveset Explanation
Shadow Claw + Wild Charge and Surf or Flame Charge

Mew has two primary movesets across all formats. Both of them typically start with Shadow Claw for its solid damage, great energy generation, and incredible coverage, and pair that with Wild Charge for its amazing nuke potential. When run in the lead, Mew generally combines that with Surf, or Flame Charge when run as a switch. These are the most common movesets, and the ones to watch out for when you run into a Mew on the other side of the screen.

Other Options

In the end, Mew’s greatest strength is in its versatility, so selecting from canned movesets loses a large part of what makes it useful. As such, any enterprising Mew trainer is recommended to take a close look at their team, and use Mew to fill any remaining holes. Or just spend all the charged TMs you have and see what you get.

As a rule, you can never go wrong by starting out your set with Shadow Claw. The move's incredible neutral coverage, solid damage, and great energy gain allows it to effectively leverage its fantastic charged move pool. Volt Switch is better when you need that Electric-type damage (especially against Azumarill or Skarmory in Great League!). Snarl, on the other hand, gives up a lot of damage for a bit of energy gain, which can definitely matter in some situations!

Once you've got your fast move of choice, pair that with any combination of these Charged Moves:

Dragon Claw

Psyshock

Ice Beam

Focus Blast

Rock Slide

Grass Knot

Wild Charge

Dark Pulse

Surf

Overheat

Flame Charge

PvP Rating Explanation
Great League: 4 / 5

Jack of all trades, master of none. Mew is capable of performing pretty well if you’ve got the TMs for it. If you never leveled up your Mew, and feel like showing off how many raids you’ve done, take a look at Mew.

Ultra League: 3.5 / 5

Mew here has issues with Giratina, making it hard to be a Psychic-type. That said, it can still hit it back for super effective damage, and catch opponents off guard with its unpredictable coverage. If Registeel doesn't shield and it's an Overheat...

Master League: 3.5 / 5

Once again, Mew can cobble together a moveset to handle pretty much anything. That said, it does have some issues with its relatively low stats, getting somewhat outscaled. It's a fun pick here, but may not be worth the cost.

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