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Alomomola is a Water Pokémon. It is vulnerable to Grass and Electric moves. Alomomola's strongest moveset is Waterfall & Hydro Pump and it has a Max CP of 2,169.
"The reason it helps Pokémon in a weakened condition is that any Pokémon coming after them may also attack Alomomola."
Waterfall gets STAB and hits quite hard, though its energy generation is below average. Hidden Power can be more preferable depending on the typing, and can allow Alomomola to be more of a wildcard to surprise opponents. It also has poor energy gains.
Psychic costs the least amount of energy among Alomomola's charge moves, and is therefore the most accessible and commonly used. Either Hydro Pump or Blizzard can be chosen for the secondary charge move; the former gets STAB while the latter provides valuable coverage, including against Grass and Dragon counterpicks.
Alomomola is a mono-Water type Pokemon with incredible bulk, but held back by a cumbersome moveset. Access to Hidden Power enables Alomomola to surprise opponents with its unpredictable typing, however its inferior damage output compared to Waterfall (not to mention STAB) results in worse performances overall. The poor energy generation combined with its energy-hungry charge moves limits is capability to pressure shields, however its huge bulk still lets it put up a fight against most opponents.
Alomomola has a max CP of 2169, which doesn't even reach the cap of Ultra League.
This pink fish would look like a sushi lunch to the Pokemon competing in Master League.
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