297 Hariyama

Performance

Status

  • Ranking Score:
    80.5
  • Main moves:
    Counter, Close Combat, Heavy Slam
  • Type
    FIGHTING
  • Level:
    18.5-21.5
  • Rank:
    Lvl 20 0/14/14CP 1500
  • Buddy Distance:
    3km
  • Charged Move Cost:
    50,000 Stardust
  • Attack:
    125.6
  • Defense:
    75.5
  • Stamina:
    186
  • Overall:
    1765

Sprites

Type Generation 3Generation 4Generation 5Generation 6Generation 7Generation 8Generation 9
Normal --
Shiny --

More Detail Properties Introduction

Key Wins

Key Losses

Traits

Moves

Properties

Registeel has the following traits and playstyles:
  • + Flexible
    Can hit a wide variety of types.
  • + Fast Move Pressure
    Deals heavy Fast Move damage. It can pressure switches and work around shields.
  • + Shield Pressure
    Pressures opponents to shield its strong or rapid attacks.
  • - Technical
    Uses complex moves that may have a high learning curve.
Move stats include same type and Shadow attack bonuses.
Recommended Move:
*Event or Elite TM exclusive *Unobtainable via TM
No. Move Types Move Accuracy Power Damage Average Fast MoveCount Remark
1 Fast Counter 3.5 4.8 2 Multipurpose
2 Fast Bullet Punch 3.5 3 2 Fast Charge
3 Charged Close Combat 100% chance -2 Def self 45 120 2.67 7 - 6 - 7 Self-Debuff
4 Charged Superpower 100% chance -1 Atk -1 Def self 40 102 2.55 6 - 6 - 6 Self-Debuff Spam
5 Charged Heavy Slam 50 70 1.4 8 - 7 - 7 Coverage
6 Charged Dynamic Punch 50 108 2.16 8 - 7 - 7 General
Weaknesses
fairy
x1.6
flying
x1.6
psychic
x1.6
Resistances
rock
x0.625
dark
x0.625
bug
x0.625

Character Introduction

Summary

Hariyama is a Fighting Pokémon which evolves from Makuhita. It is vulnerable to Flying, Psychic and Fairy moves. Hariyama's strongest moveset is Counter & Dynamic Punch and it has a Max CP of 2,829.

About

"Hariyama practices its straight-arm slaps in any number of locations. One hit of this Pokémon's powerful, openhanded, straight-arm punches could snap a telephone pole in two."

Suggested Teammates
Get a quick start to team building with these Pokemon:

PVP Mode Explanatory Notes

PvP Moveset Explanation
Counter + Close Combat and Heavy Slam or Superpower

Counter is one of the best fast moves in PvP, and Hariyama takes advantage of it with STAB. Bullet Punch is a good move stat-wise, but Steel typing isn't very meta-relevant. 

Close Combat is one of the most powerful charge moves in the game, and doesn't cost a lot of energy to use. The downside is a significant DEF debuff on the user, which makes it risky to use. Superpower performs similarly with less damage output and 5 less energy cost. However, a -1 ATK debuff (and -1 DEF debuff) can put Hariyama in a very bad spot since it could reduce the potential of finishing off the opponent. Heavy Slam isn't particularly exciting, but does offer extra coverage, especially against Fairy-types. 

PvP Rating Explanation
Great League: 2 / 5

Hariyama is a mono-Fighting type featuring average bulk, and a very narrow but powerful moveset. Access to both Superpower and Close Combat give Hariyama two strong choices to threaten significant damage to anything that doesn't resist Fighting-type attacks, but also makes Hariyama a risky choice due to the debuffs applied on the user. Unfortunately competition with Toxicroak and Medicham makes it difficult for Hariyama to stand out among them, but it does have niches against certain Pokemon like Skarmory. 

Ultra League: 3 / 5

Hariyama acts as an excellent bodyguard for Giratina, being able to overcome almost every Dark-type eligible, and also sporting wins over every Steel-type in this league. However, Hariyama stands a little below other Fighters like Machamp because of its lesser coverage, and it has little hope of fighting back against Giratina or Psychic-types in this league. 

Master League: 2.5 / 5

With a max CP of 2829, Hariyama lacks sufficient stats compared to many other Pokemon in this league. However, with its powerful moveset it can still manage to win against several meta picks that are weak to Fighting. Being able to outspeed Machamp and narrowly beating Dialga are definitely perks, but the risks from its self-debuffs makes it difficult to use. 

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