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Hitmontop is a Fighting Pokémon which evolves from Tyrogue. It is vulnerable to Flying, Psychic and Fairy moves. Hitmontop's strongest moveset is Counter & Close Combat and it has a Max CP of 2,156.
"Hitmontop spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The Pokémon travels faster spinning than it does walking."
Counter is easily one of the best moves on PVP with 4 DPT (Damage Per Turn) and 3.5 EPT (Energy Per Turn). On top of that, Hitmontop gains STAB from the move to boost it even farther.
Stone Edge (100 Power/55 Energy) charges at a reasonable rate considering its power and grants good counter-coverage, while Close Combat (100 Power/60 Energy) hits even harder with STAB and brings Fighting-type's excellent coverage to the table.
Has STAB counter and isn't horribly fragile. Check. It can absolutely wreck a number of hugely powerful Pokemon in the meta such as Lucario, Bastiodon, Melmetal, Probopass, and Umbreon without breaking a sweat and Stone Edge can even help provide coverage against its checks. Check. The fatal flaw for this Pokemon is the existence of Medicham, who has better power, typing, moves, and coverage to the point of shaping the Great League meta. If you need a mon that can COUNTER Steel and Dark types, Hitmontop can do the job, but overall there are better options.
Sadly, Hitmontop falls from grace quickly due to its absolute maximum CP of 2156. The meta grew faster than it did, and it really shows. Hitmontop can still operate as a Fighting-type in the tier, but it has too many counters and better options to be worth the slot.
Hitmontop has no utility in the Master League.
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