0310 Manectric

Performance

Status

  • Ranking Score:
    73.4
  • Main moves:
    Snarl, Wild Charge, Psychic Fangs
  • Type
    ELECTRIC
  • Level:
    22-26
  • Rank:
    Lvl 24 0/15/15CP 1500
  • Buddy Distance:
    3km
  • Charged Move Cost:
    50,000 Stardust
  • Attack:
    142.4
  • Defense:
    91.3
  • Stamina:
    120
  • Overall:
    1561

Sprites

Type Generation 3Generation 4Generation 5Generation 6Generation 7Generation 8Generation 9
Normal -
Shiny --

More Detail Properties Introduction

Key Wins

Key Losses

Traits

Moves

Properties

Registeel has the following traits and playstyles:
  • + Spammy
    Reaches Charged Moves quickly.
  • + Dynamic
    Performs well with energy and has fluid, dynamic matchups.
  • + Shield Pressure
    Pressures opponents to shield its strong or rapid attacks.
  • - Glass Cannon
    Hits hard but struggles to take hits. Depends on shields.
  • - Low Fast Move Pressure
    Deals low Fast Move damage. It may struggle to bring down weakened opponents.
  • - Technical
    Uses complex moves that may have a high learning curve.
  • - Inconsistent
    May depend on baits and performs inconsistently.
Move stats include same type and Shadow attack bonuses.
Recommended Move:
*Event or Elite TM exclusive*Unobtainable via TM
No.Move TypesMoveAccuracyPowerDamageAverageFast MoveCountRemark
1FastSnarl4.331.673Fast Charge
2FastCharge Beam3.6723Fast Charge
3FastThunder Fang2.54.82Heavy Damage
4ChargedWild Charge100% chance -2 Def self451202.674 - 3 - 4 - 3Self-Debuff
5ChargedPsychic Fangs100% chance -1 Def opponent35401.143 - 3 - 3 - 2Debuff Spam/Bait
6ChargedOverheat100% chance -2 Atk self551302.365 - 4 - 4 - 4Self-Debuff Nuke
7ChargedReturn†701301.866 - 5 - 6 - 5Neutral Nuke
8ChargedThunder6012025 - 5 - 4 - 5High Energy
9ChargedFlame Burst55701.275 - 4 - 4 - 4High Energy Coverage
Weaknesses
ground
x1.6
Resistances
steel
x0.625
flying
x0.625
electric
x0.625

Character Introduction

Summary

Manectric is an Electric Pokémon which evolves from Electrike. It is vulnerable to Ground moves. Manectric's strongest moveset is Thunder Fang & Wild Charge and it has a Max CP of 2,340.

About

Dynamic Manectric discharges electricity from its mane, which can ignite fires, and it creates thunderclouds when it enters battle.

Suggested Teammates
Get a quick start to team building with these Pokemon:

PVP Mode Explanatory Notes

PvP Moveset Explanation
Snarl or Thunder Fang + Wild Charge and Overheat or Psychic Fangs

Snarl is more favorable as its higher energy gains lets Manectric take advantage of its charge moves sooner. Charge Beam could be chosen if the extra STAB damage and Electric-type coverage is needed, but this is more situational. Thunder Fang provides a different style of play that focuses on damage output rather than energy gains, though this might be more niche. 

Wild Charge is the best Electric-type charge move in the game, costs the least amount of energy among Manectric's charge moves, and just makes Thunder redundant. Overheat is significantly stronger than Flame Burst, and provides some coverage should Electric-attacks be resisted. It should be noted that opting for both Wild Charge and Overheat makes Manectric extremely vulnerable due to their self-debuffs. Psychic Fangs can be chosen for its low energy cost, letting Manectric bait shields while also providing a debuff utility. 

PvP Rating Explanation
Great League: 3.5 / 5

Manectric is a very fragile and vulnerable mono-Electric Pokemon, and heavily relies on dealing huge damage with Wild Charge to be successful. The addition of Psychic Fangs following the September 2022 update is a massive gain for Manectric, not because it is a good Charge Move, but because of its low energy cost and debuff utility. Manectric now has the ability to constantly keep the opponent guessing whether the next Charge Move coming is a powerful Wild Charge or Psychic Fang bait. While this can be inconsistent, it's still a major improvement compared to its previous slow moveset. 

Ultra League: 3 / 5

The level 50 update allows Manectric to use XL candy to reach the CP cap of Ultra League, which gives it more stats to improve its performance. Unfortunately its drawbacks with fragility and consistency still hold it back in Ultra League. Wins against opponents weak to Electric-type attacks like Water-types are not always guaranteed, which is disappointing for Manectric's role. 

Master League: 0 / 5

Manectric would appreciate more stats to compete in Master League. 

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