Type | Generation 5 | Generation 6 | Generation 7 | Generation 8 | Generation 9 |
---|---|---|---|---|---|
Normal | ![]() | ![]() | ![]() | ![]() | - |
Shiny | ![]() | ![]() | ![]() | - |
Stoutland is a Normal Pokémon which evolves from Herdier. It is vulnerable to Fighting moves. Stoutland's strongest moveset is Lick & Wild Charge and it has a Max CP of 2,827.
"Its fur is long and thick. A long time ago in cold regions, every household kept a Stoutland."
Lick enables Stoutland to hard counter Ghost-types, and is generally the best fast move choice due to its well rounded stats. Ice Fang sports high damage and good offensive coverage along-side slightly below-average energy gains.
Crunch costs the least amount of energy among Stoutland's charge moves, and supports his role in beating Ghosts. Wild Charge hits hard and provides good coverage against common Water and Flying-types. Play Rough can be viable in certain formats, but a large energy cost discourages its use.
Stoutland seems like a mon that could nearly be good. Sadly, that's not the case. It's outclassed by other powerful Normal-types like Munchlax, Vigoroth, and Lickitung, and is best left on the bench.
Since most of the Pokémon listed above don't scale to 2500, Stoutland has a bit more of a niche here in Ultra League as a soft answer to Giratina and Cresselia. Do note that its stats don't quite cut it, leaving Stoutland more as a spice pick than anything you should be striving to use.
Puppy can't quite cut it vs all the Dragons in Master League.
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